Pengembangan Multimedia Interaktif “SCRIBER†untuk Peserta Didik Sekolah Menengah Pertama
DOI:
https://doi.org/10.31571/edukasi.v19i2.3005Keywords:
Articulate Storyline, multimedia interaktif, SCRIBER, interactive multimediaAbstract
Abstrak
Tujuan penelitian adalah mengembangkan multimedia interaktif “SCRIBER†(Social Studies Learning-Based Articulate Storyline) tentang Potensi Sumber Daya Alam dan Kemaritiman Indonesia yang valid dan efektif untuk digunakan dalam pembelajaran. Penelitian menggunakan metode penelitian dan pengembangan (R&D) dengan model pengembangan penilaian dan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian yaitu 2 dosen dan 32 peserta didik. Validasi instrumen menggunakan angket validasi dan angket respons peserta didik yang menunjukkan produk yang dikembangkan layak. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif dengan perhitungan skor menggunakan skala Likert dan Guttman. Hasil penelitian menunjukkan bahwa ahli media menyatakan bahwa produk yang dikembangkan termasuk pada kriteria sangat layak, penilaian materi termasuk pada kriteria sangat layak, respons peserta didik terhadap produk yang dikembangkan termasuk pada kriteria sangat baik, dan efektif digunakan dalam proses pembelajaran.
Â
Abstract
The research aimed to develop interactive multimedia “SCRIBER†(Social Studies Learning-Based Articulate Storyline) about the Potential of Indonesian Maritime and Natural Resources valid and effective for use in learning. The research used the research and development (R&D) method with the analysis, design, development, implementation, and evaluation development model. The research subjects were 2 lecturers and 32 students. The validation of the research results was carried out by expert validators and students. The data analysis technique used descriptive qualitative and quantitative with the calculation of scores using the Likert and the Guttman scale. The results showed that the media experts stated that the developed product was included in the very feasible criteria, the material assessment included the very feasible criteria, the student's responses to the developed product included the very good criteria and the effectiveness obtained from the posttest results was higher than the pretest results.
Downloads
References
Akbar, S. (2017). Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya.
Arda, Saehana, & Sahrul, D. (2015). Pengembangan Media Pembelajaran Interaktif Berbasis Komputer untuk Siswa SMP Kelas VIII. Mitra Sains, 3(1), 69-77.
Arifin, S., & Aprisal. (2020). Penerapan Model Pembelajaran Kooperatif Tipe Pair Checks terhadap Pemecahan Masalah Matematika. Jurnal Pendidikan Matematika, 11(1), 89-98.
Darmawan, D. (2014). Efektifitas Penggunaan Multimedia Interaktif (MMI) Model Tutorial terhadap Motivasi serta Hasil Belajar Peserta Didik pada Materi Elajaran Ilmu Pengetahuan Alam Pokok Bahasan Sistem Pernapasan Manusia. Edutech, 1(3), 386-399.
Gilakjani, A. P. (2012). The significant Role of Multimedia in Motivating EFL Learners’ Interest in English Language Learning. International Journal of Modern Education and Computer Science, 4(4), 57-66.
Hadza, C., Sesrita, A., & Suherman, I. (2020). Development of Learning Media Based on Articulate Storyline. Indonesian Journal of Applied Research (IJAR), 1(2), 80-85. https://doi.org/10.30997/ijar.v1i2.54.
Hakim, A. R., & Windayana, H. (2016). Pengaruh Penggunaan Multimedia Interaktif dalam Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa SD. EduHumaniora Jurnal Pendidikan Dasar Kampus Cibiru, 4(2), 1-13. https://doi.org/10.17509/eh.v4i2.2827.
Handayani, E. S., Sikhabuden, & Praherdhiono, H. (2018). Pengembangan Multimedia Interaktif Seni Tari Jawa Timur pada Mata Pelajaran Seni Budaya Kelas VII di SMP Negeri 1 Karangan. JKTP Jurnal Kajian Teknologi Pendidikan, 1(1), 63-70.
Jannah, M., Copriady, J., & Rasmiwetti, R. (2019). Development of Interactive Learning Media Using Autoplay Media Studio 8 for Colloidal Chemistry Material. Journal of Educational Sciences, 3(1), 132-144. https://doi.org/10.31258/jes.3.1.p.132-144.
Kuncahyo, Suwandayani, B. I., & Muzakki, A. (2020). Aplikasi E-Test “That Quiz†sebagai Digitalisasi Keterampilan Pembelajaran Abad 21 di Sekolah Indonesia. Lectura: Jurnal Pendidikan, 11(2), 153-166.
Lee, W. W., & Owens, D. L. (2004). Multimedia Based Instructional Design: Second Edition. San Francisco: Pfeiffer.
Mansur, H., Mastur, & Utama, A. H. (2020). Evaluasi Kemampuan Guru Melaksanakan Pembelajaran K-13 Berbasis TPACK Model Countenance Evaluation. International Journal of Innovation, Creativity and Change. 1(1), 1-10.
Putriani, E. (2014). Implementasi Strategi TPCK dengan Media Simulasi Berbasis Inkuiri Terbimbing pada Konsep Getaran dan Gelombang. Unnes Physics Education Journal, 3(2), 35-41. https://doi.org/10.15294/upej.v3i2.3595.
Ramdani, A., Jufri, A. W., Gunawan, G., Hadisaputra, S., & Zulkifli, L. (2019). Pengembangan Alat Evaluasi Pembelajaran IPA yang Mendukung Keterampilan Abad 21. Jurnal Penelitian Pendidikan IPA, 5(1), 98-108. https://doi.org/10.29303/jppipa.v5i1.221.
Ridwan. (2011). Skala Pengukuran Variabel-Variabel Penelitian. Bandung: Alfabeta.
Rusman. (2012). Model-model Pembelajaran: Mengembangkan Profesionalisme Guru. Depok: Raja Grafindo Persada.
Sanjaya, W. (2013). Penelitian Pendidikan, Jenis, Metode dan Prosedur. Jakarta: Kencana Penada Media Group.
Sudarsana, I. (2018). Optimalisasi Penggunaan Teknologi dalam Impelementasi Kurikulum di Sekolah (Perspektif Teori Konstruktivisme). Celta: Jurnal Ilmu Pendidikan, 1(1), 8-15.
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Syahputra, E. (2018). Pembelajaran Abad 21 dan Penerapannya di Indonesia. Prosiding Seminar Nasional SINASTEKMAPAN tahun 2018.
Vernadakis, N., Giannousi, M., Derri, V., Michalopoulos, M., & Kioumourtzoglou, E. (2012). The Impact of Blended and Traditional Instruction in Students’ Performance. Procedia Technology, 1(2012), 439-443. https://doi.org/10.1016/j.protcy.2012.02.098.
Widayat, W., Kasmui, K., & Sukaesih, S. (2014). Pengembangan Multimedia Interaktif sebagai Media Pembelajaran IPA Terpadu pada Tema Sistem Gerak pada Manusia. USEJ - Unnes Science Education Journal, 3(2), 535-541. https://doi.org/10.15294/usej.v3i2.3353.
Yumini, S., & Rakhmawati, L. (2015). Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline pada Mata Diklat Teknik Elektronika Dasar di SMK Negeri 1 Jetis Mojokerto. Jurnal Pendidikan Teknik Elektro, 4(3), 845-849.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish in this journal agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC-BY-NC) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.