E-Comic Pembelajaran Pengolahan Sampah Berorientasi STEM-MEA bagi Siswa Sekolah Menengah
DOI:
https://doi.org/10.31571/edukasi.v21i1.5339Keywords:
e-comic, media pembelajaran, STEM-MEA, learning mediaAbstract
Abstrak
Tujuan penelitian untuk menghasilkan sebuah media berupa e-comic pembelajaran pengolahan sampah berorientasi STEM (Science, Tehnology, Engineering, and Math)-MEA (Means-End Analysis). Metode penelitian yang digunakan adalah research and development dengan model 4D (Define, Design, Develop, dan Disseminate). Tahap define dilakukan analysis kebutuhan terhadap media; tahap design dengan cara membuat narasi secara manual, storyboard, dan pembuatan komik digital menggunakan program aplikasi; tahap develop dengan cara melakukan uji produk ke ahli media dan ahli materi serta mengujicobakan produk ke siswa Sekolah Menengah Pertama (SMP) Negeri 12 Padang; tahap disseminate dengan melakukan publikasi. Sampel penelitian berjumlah 42 siswa kelas VII. Â Instrumen penelitian menggunakan angket validitas dan praktikalitas. Teknik analisis data menggunakan analisis deskriptif dengan persentase kevalidan dan kepraktisan. Hasil penelitian memenuhi kriteria sangat valid dan praktis sehingga e-comic layak digunakan untuk pembelajaran mengenai pengolahan sampah.
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Abstract
The research aimed to produce media in the form of e-comic learning about STEM (Science, Technology, Engineering, and Math)-MEA (Means-End Analysis) oriented waste management. The research method used research and development with a 4D model (Define, Design, Develop, and Disseminate). The define stage was carried out by analyzing the needs of the media; the design stage by manually creating narratives, storyboards, and making digital comics using an application program; the developing stage by conducting product tests to media experts and material experts as well as testing the product on State Junior High School (SMP) 12 Padang students; disseminate stage by publishing. The research sample was 42 students from class VII. The research instrument used a validity and practicality questionnaire. The data analysis technique used descriptive analysis with validity and practicality percentages. The results of the research meet the very valid and practical criteria so that e-comics are appropriate for use in learning about waste management.
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