KEUNGGULANLEARNING MANAGEMENT SYSTEM EDMODO BERBASIS SMARTPHONETERHADAP KOMPUTER PADA HASIL BELAJAR SISWA
DOI:
https://doi.org/10.31571/saintek.v7i2.1040Abstract
Artikel ini bertujuan mengetahui kefektivan edmodo bagi siswa yang menggunakan komputer, dan smartphone terhadap hasil belajar siswa pada mata pelajaran Bahasa Inggris di Sekolah Menengah Kejuruan. Penelitian ini membandingkan dua kelompok: (a) komputer, diajarkan menggunakan Edmodo diakses oleh komputer, dan (b) smartphone, diajarkan menggunakan aplikasi Edmodo di smartphone. Penelitian ini merupakan penelitian kuasi eksperimen dengan populasi siswa kelas X, XI, XII SMK di Kota Semarang yang menerapkan Kurikulum 2013. Sampel sebanyak tiga sekolah yang ditentukan menggunakan teknik Nonprobability Sampling dengan memilih teknik sampling purposive. Sekolah yang dijadikan sampel yakni SMK Negeri 2 Semarang, SMK Negeri 10 Semarang, dan SMK Negeri 5 Semarang. Data dianalisis menggunakan statistic deskriptif untuk menghitung nilai tertinggi, nilai terendah, standar deviasi, dan rerata n-gain, serta uji-t sample independent untuk menguji hipotesis terhadap hipotesisnol (Ho). Hasil penelitian menunjukkan kelompok smartphone memiliki perolehan skor lebih tinggi daripadakelompok komputer.
Â
Kata Kunci: e-learnig, edmodo, mobile learning, computer learning.Downloads
References
Adriana Teodorescu. (2014). Mobile learning and its impact on business English learning. The 6th International Conference Edu World 2014 Education Facing Contemporary World Issues. Procedia Social and Behavioral Sciences. 1535-1540.
Cherner, T., Lee, C-Y., Fegely, A., & Santaniello, L. (2016). A Detailed Rubric for Assessing the Quality of Teacher Resource Apps. Journal of Information Technology Education: Innovations in Practice. Vol. 15, Hal. 117-143.
Clark, R.C. & Mayer, R.E. (2008). E-Learning and The Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Second Edition. San Francisco: John Wiley & Sons, Inc.
Hake, Richard R., “Analyzing Change/Gain Scores†dalam www.physycs.indiana.edu/~sdi/AnalysingChange-Gain.pdf.
Khaleel M. Al-Said. (2015). Students' Perceptions of Edmodo and Mobile Learning and their Real Barriers towards them. TOJET: The Turkish Online Journal of Educational Technology, Vol. 14, No. 2, Hlm. 167-180.
Kosasi, S. (2015). Perancangan E-learning Untuk Meningkatkan Motivasi Belajar Guru dan Siswa. Prosiding Seminar Nasional Pendidikan Teknik Informatika (Senapati), Singaraja, Bali, 12 September 2015. Hal. 82-88.
Munir. (2009). Pembelajaran Jarak Jauh Berbasis Teknologi Informasi dan Komunikasi. Bandung: Alfabeta.
Normazidah Che Musa, Koo Yew Lie, Hazita Azman. (2012). Exploring English languange learning and teaching in Malaysia. UKM Journal. Vol. 12, No. 1, Hal. 35-51.
Parmanthara, S. (2014). Komputer Dalam Pembelajaran (1st Ed). Jember: Cerdas Ulet Kreatif.
Rusman, dkk. (2011). Pembelajaran Berbasis Teknologi Informasi dan Komunikasi : Mengembangkan Profesionalisme Guru. Jakarta:Rajawali Pers. PT. Raja Grafindo Persada
Said, H., Kirgis, L., Verkamp, B., & Johnson, L. (2015). Online vs. Face-to-Face Delivery of Information Technology Courses: Students’ Assessment. Journal of Information Technology Education: Research. Vol. 14, No. 1, Hal. 297-312.
Sugiyono. (2010). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.
Stavros A. Nikou & Anastasios A. Economides. (2015). The impact of paper-based, computer-based and mobile-based selfassessment on students' science motivation and achievement. Computers in Human Behavior. Hal. 1-8.
Wijaya, Indra & Arsyah, Rahmatul Husna. (2015). Pengaruh Pembelajaran E-Learning Berbasis Edmodo Terhadap Hasil Belajar Simulasi Digital Kelas X SMK Negeri 9 Padang. Majalah Ilmiah UPI YPTK, Vol. 22, No. 1, Hal. 21-33.
Wong Seng Yue, Wee Jing Tee, Mohamad Al-Azhar Bin Jasman. (2015). 2D Side-Scrolling Game: Applying Motivation and Digital Game-Based Learning (DGBL) in English Learning. Taylor’s 7th Teaching and Learning Conference 2014 Proceedings: 349-358.
Downloads
Published
How to Cite
Issue
Section
License
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Jurnal Pendidikan Informatika dan Sains Posting Your Article Policy at http://journal.ikippgriptk.ac.id/index.php/saintek/about/submissions#onlineSubmissions
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Jurnal Pendidikan Informatika dan Sains agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.