Kelayakan media flash flipbook pada submateri darah
DOI:
https://doi.org/10.31571/saintek.v11i2.2643Keywords:
feasibility, flash flipbook, sub blood materialAbstract
This study aims to determine the feasibility of flash flipbook as a medium for sub blood material learning. The research method is descriptive with survey and the research instrument is a validation sheet. The feasibility of flash flipbook was measured through material validity test and media validity test. The validation aspect of flash flipbook material consists of format, content, and language. The aspect of media validation from flash flipbook consists of general aspects, soft engineering, visual engineering, and audio communication. The results of flash flipbook validation obtained an average value of validation by material experts 3.35 valid criteria and the average value of validation by media experts 3.42 valid criteria. It can be concluded that flipbook flash is suitable to be used as a learning medium on sub blood material.
Downloads
References
Arsyad, A. 2014. Media pembelajaran. Jakarta: PT Raja Grafindo Persada.
Devi, C., Utari, T. S. G., & Nurkanti, M. (2018). Penggunaan media pembelajaran mivi (media interaktif visual) untuk meningkatkan hasil belajar siswa pada topik sistem gerak manusia. Jurnal Bioedukatika, 6(1), 1-7.
Enawaty, E. & Sari, H. (2010). Pengaruh penggunaan media komik terhadap hasil belajar siswa kelas X SMA Negeri 3 Pontianak pada materi larutan elektrolit dan nonelektrolit. Jurnal Pendidikan Matematika dan IPA, 1(1), 24-36.
Fahievi, M. S. R. & Fuad, A. (2011). Multimedia interaktif flash flipbook pakaian adat betawi. Jurnal Inosains, 6(2), 60-66.
Hanafy, M. S. (2014). Konsep belajar dan pembelajaran. Lentera Pendidikan, 17(1), 66-79.
Hidayati, L. T. (2015). Persepsi jurnalis surat kabar harian kaltim post mengenai implementasi pedoman perilaku penyiaran (p3) dan standar program siaran (sps) pada acara indonesia lawyers club di TVOne. Jurnal Ilmu Komunikasi, 3(2): 137-149.
Jayawardana, H. B. A. (2017). Paradigma pembelajaran biologi di era digital. Jurnal Bioedukatika, V(1): 12-17.
Mulyadi, D. U., Wahyuni, S., & Handayani, R. D. (2016). pengembangan media flash flipbook untuk meningkatkan keterampilan berfikir kreatif siswa dalam pembelajaran IPA di SMP. Jurnal Pembelajaran Fisika, 4(4), 296-301.
Nuzulia, R. U., Suyanto, S. & Nurcahyo, H. (2016). Pengembangan media pembelajaran interaktif berbasis pendekatan saintifik pada materi mekanisme kerja sistem saraf untuk meningkatkan minat dan hasil belajar siswa kelas XI SMAN 3 Yogyakarta. Jurnal Pendidikan Biologi, 5(6), 46-53.
Purwono, J., Yutmini, S., & Anitah, S. (2014). Penggunaan media audio-visual pada mata pelajaran ilmu pengetahuan alam di sekolah menengah pertama negeri 1 Pacitan. Jurnal Teknologi Pendidikan Dan Pembelajaran, 2(2), 127-144.
Rahmawati, I. S., Roekhan, & Nurchasanah. 2016. Pengembangan media pembelajaran menulis teks fabel dengan macromedia flash bagi siswa SMP. Jurnal Pendidikan Teori, Penelitian, dan Pengembangan, 1(7), 1323-1329.
Rahmawati, D., Wahyuni, S. & Yushardi. (2017). Pengembangan media pembelajaran flipbook pada materi gerak benda di SMP. Jurnal Pembelajaran Fisika, 6(4), 326-332.
Rasiman. (2014). Efektivitas resource based learning berbantuan flip book maker dalam pembelajaran matematika SMA. Jurnal Karya Pendidikan Matematika, 1(2), 34-41.
Sasmita, F. W., Susetyarini, E., Husamah, & Pantiwati, Y. (2017). Pengembangan media pembelajaran interaktif berbasis penelitian efek ekstrak daun tithonia diversifolia terhadap kadar glukosa darah tikus wistar. Bioedukasi Jurnal Pendidikan Biologi, 8(2), 90-101.
Solikhatun, I., Santosa, S., & Maridi. (2015). Pengaruh penerapan reality based learning terhadap hasil belajar biologi siswa kelas X SMA Negeri 5 Surakarta tahun pelajaran 2012/2013. Jurnal Pendidikan Biologi, 7(3), 49-60.
Sugianto, D., Abdullah, A.G., Elvyanti, S., & Muladi, Y. (2013). Modul virtual: multimedia flipbook dasar teknik digital. INVOTEC, IX(2), 101-116.
Surahmadi, B. (2016). Pengaruh media pembelajaran virtual berbasis quipper school untuk meningkatkan motivasi belajar dan hasil belajar peserta didik kelas VIII SMPN 1 Temanggung. Unnes Science Education Journal, 5(1), 1123-1127.
Susilana, R. & Riyana, C. 2009. Media pembelajaran: hakikat, pengembangan, pemanfaatan, dan penilaian. Bandung: CV. Wacana Prima.
Syahri, U. A., Chirstijanti, W., & Pamelasari, S. D. (2014). Pengembangan media pembelajaran IPA terpadu berbasis digital games based learning tema pencemaran lingkungan untuk siswa SMP. Unnes Science Education Journal, 3(3), 593-601.
Taufiqoh, P.L., Rahajo, & Sifak, I. (2012). Profil media pembelajaran interaktif berbasis komputer pada materi sistem peredaran darah manusia. BioEdu, 1(2), 1-4.
Wahyuliani, Y., Supriadi, U., & Anwar, S. (2016). Efektivitas penggunaan media pembelajaran flip book terhadap peningkatan hasil belajar siswa pada mata pelajaran PAI dan Budi Pekerti di SMA Negeri 4 Bandung. Tarbawy Indonesian Journal of Islamic Education, 3(1), 22-36.
Wahyuningsih, A. N. (2011). Pengembangan media komik bergambar materi sistem saraf untuk pembelajaran yang menggunakan strategi PQ4R. Jurnal Penelitian Pendidikan, 1(2), 102-110.
Widyaningrum, H. K. (2015). Penggunaan media audio untuk meningkatkan kemampuan menyimak dongeng anak pada siswa kelas IV Sekolah Dasar. Premiere Educandum, 5(2), 200-209.
Yamasari, Y. (2010). Pengembangan media pembelajaran matematika berbasis ICT yang berkualitas. In Seminar Nasional Pascasarjana X-ITS UNESA. Surabaya 4 Agustus 2010.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Ruqiah Ganda Putri Panjaitan, Astrid Maulidya, Yokhebed Yokhebed
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Jurnal Pendidikan Informatika dan Sains Posting Your Article Policy at http://journal.ikippgriptk.ac.id/index.php/saintek/about/submissions#onlineSubmissions
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Jurnal Pendidikan Informatika dan Sains agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.